Projects
SWAT2010 preview
by Arxleol on Feb.05, 2010, under Java, Projects, SWAT2010
Few weeks ago, for school project I had to use Google API to create certain potentially useful application. So after short thinking I decided to create web archiving software. And therefore the origin of the name SWAT aka. Simple Web Archive sofTware
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Project source code is accessible on the google code. You have to understand that not the very last version of source code is provided. Since the project ended I rewrote certain parts of code. Predominantly regarding upload of files. Which are now stored on server for very brief period of time before being uploaded to Google servers. Also the procedure of uploading is now more reliable and since project was officially finished before Google decided to allow uploading all types of files. I had to work trough and fix certain issues. Mostly because of speedy programming
Project preview is available on my local server.
Kingsagex :: version 0.66
by Arxleol on Jan.24, 2010, under KingsAgeX, javascript
I understand you all have been waiting long time for this and it is finally here. I took a bit of time to rest from all faculty obligations during this weekend and decided to update this script.
Kingsage defense simulator
by Arxleol on Jan.23, 2010, under Java, KAdef
Yesterday, I was wandering what would be the best defense no matter resources. And from that initial idea I developed this very simple application that may be used for optimizing your defensive structure.
KingsAge Farmer :: version 0.17beta
by Arxleol on Dec.14, 2009, under Kingsage farmer, javascript
Since, after several months if I am not wrong gameforge decided to update kingsage I as well decided to provide update for Kingsage Farmer. (continue reading…)
KingsAge Farmer :: version 0.11beta opening new project
by Arxleol on Dec.13, 2009, under Kingsage farmer, javascript
Well, instead of searching for ladies in the clubs, pubs and other places one may find them. I spent my Friday and Saturday night programming. And here is result of some 10 to 12 hours work.
Kingsagex :: version 0.62
by Arxleol on Dec.05, 2009, under KingsAgeX, javascript
OK there were a lot of bugs reported since the last version and its been more then two weeks since the last version. So I’ve decided to revise the code and make necessary changes. First of all auto-attacking functions from KingsAgeX are out. Soon I will publish new script that will have single function and that will be auto-attacking. Now let me explain why I have decided on such step. Because KingsAgeX from the beginning was intended as extension of already available functions in kingsage.org and later other servers.
Kingsagex :: version 0.60
by Arxleol on Nov.20, 2009, under KingsAgeX, javascript
Another milestone 6k installations. And here is version 0.60 of the kingsageX. (continue reading…)
Kingsagex :: version 0.59
by Arxleol on Nov.04, 2009, under KingsAgeX, javascript
This is just minor update to fix fiasco from previous week. The following update includes auto-updater that should work correctly and checks once a day if there is new version of the script. (continue reading…)
KingsAgeX :: version 0.58 emergency update
by Arxleol on Oct.30, 2009, under KingsAgeX, javascript
Unfortunately in the previous version of script bug occured and script needs to be removed from computer manually, therefore I wrote the following guide. This is as the name says emergency update and no new features are presented but auto-updater is removed.
Remove KingsageX 0.57 version
by Arxleol on Oct.30, 2009, under KingsAgeX
Well, unfortunately there was serious error in kingsagex version 0.57. and therefore you will have to remove it and install new update that will come out later today. (continue reading…)