KingsAge Farmer :: version 0.17beta
by Arxleol on Monday 14.12.2009, under Kingsage farmer, javascript
Since, after several months if I am not wrong gameforge decided to update kingsage I as well decided to provide update for Kingsage Farmer.
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Version 0.17
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Feature Added: Settings button now works and opens settings
Feature Added: Now you will be able to change time which script waits to check status of soldiers. Limit is 5 seconds and you cannot set up less then 5 seconds. More is available. I for example am using settings at 25 seconds.
Feature fix: Sending soldiers was corrupted after last attack but it is now fix. And sending soldiers works.
Feature fix: Buttons didn’t work correctly now this should be fixed. For example after clicking one button you had to refresh page before you were able to click it again.
That is all for now. If there are no big updates to kingsage you may expect new update of script somewhere after new year. Though I didn’t have time to check on KingsageX somehow Farmer recieved priority.
Ax
Wednesday 16.12.2009 on 22:09
I have problem with this script on kingsage.ru (version 0.1.21). Can you give link to previous 0.11 version of script ? Or please email it me.
Wednesday 16.12.2009 on 22:32
http://userscripts.org/scripts/versions/64114
On this link you can see all previous versions of the script select the previous one and install it. Of course you will have problem that each day you will receive notification that new version is out.
Ax
Tuesday 22.12.2009 on 20:14
I have a problem with this tool. I can use it on the .org servers, but when i try on kingsage.dk servers the tool does not work. Can you help me ?
Wednesday 23.12.2009 on 02:15
Can you please check if the version of game is 0.1.21
If not can you provide correct version and I will try to correct it.
Ax
Monday 28.12.2009 on 03:39
On the server it is 0.1.21 ..
Wednesday 06.01.2010 on 14:59
What I do wrong. I have status:
Kingsage Farmer is running: false
I use firefox 3.5.2.
Wednesday 06.01.2010 on 15:04
Click on star.
ax
Thursday 07.01.2010 on 09:08
?? Where is it?
Thursday 07.01.2010 on 09:12
Well, button is named play, it is below the text you copied in previous post.
ax
Thursday 07.01.2010 on 09:38
Ok. It’s done. Now i have
Kingsage Farmer is running: true.
I try to put some village (add as farm), but nothing happen. I dont know how to use this script.
Monday 18.01.2010 on 19:17
I try to put some village (add as farm), but nothing happen. Προσπαθώ να βάλω μερικά χωριό (προσθήκη ως γεωργική εκμετάλλευση), αλλά τίποτα δεν συμβαίνει
Thursday 21.01.2010 on 01:27
How to remove a village in the list of farms?
It is possible to indicate the number of troops to send?
Just got this:
Kingsage farmer is still being tested. If you would like to help and make it better, join discussion.
Kingsage Farmer is running: true
Player: Farm: Status:
leave link 1
leave link 1
leave link 1
leave link 1
leave link 1
leave link 1
leave link 1
…
and button: Farms ; on hold ; settings ; play ; stop
Thursday 21.01.2010 on 02:11
Unfortunately, currently there is no way to removevillage from the list however I will do my best to add it in the next version.
Ax
Sunday 24.01.2010 on 21:44
hi Ax,
i have seen that the farm are regular added only for my first village…..but it doesn’t work for any other village of my account. So i can add farm only for 1°village.
Then can u tell me what can i use the button ON HOLD ?
Sunday 24.01.2010 on 21:53
Yes currently farmer allows farming from only one settlement. I am still working on farming from multiple settlements.
On hold button was my test feature, however it was not reliable so I decided to remove code from public version.
Ax
Sunday 24.01.2010 on 22:14
and how the next versions for big player ahahaha
how it works? after i add X farm and push play button….it start to send trup….how many time and for what time?
thanks
Sunday 24.01.2010 on 22:30
It will send troops all the time. Whenever it detect there are available troops in settlement. Currently it is sending groups of 100 units in single attack.
By clicking on settings you are able to set time of refreshing. Of course this depends on way you play but usually I use something around 30 seconds.
Ax
Monday 25.01.2010 on 19:54
ok ax……as u know…is important if i can send attack from the others my village too
Monday 25.01.2010 on 21:02
Now that we are discussing these things. I would like to know whether it is better to have one set of farms for each settlement or to have one set of farms that all settlements would use.
Ax
Monday 25.01.2010 on 21:11
i think is better that each village has its famrs.
Do u understand my english?
Monday 25.01.2010 on 21:15
Currently I understand.
Ax
Monday 25.01.2010 on 21:45
well now….tell me how many time i must wait
Monday 25.01.2010 on 21:49
Ah that I am not sure. You must understand I do these things for free. So when I get some time I will edit it. But be prepared to wait till the end of February.
Regards,
Ax
Monday 25.01.2010 on 21:55
oooooooooooooooooooooooooook
Monday 25.01.2010 on 21:57
Of course if I find time in between I will for sure update it sooner.
Ax
Wednesday 10.02.2010 on 14:51
Great script, work great for me, Although since i can’t remove villages i’ve had to stop using it because some players have moved into my former farms…..Hope to see remove village in the next version
Thursday 11.03.2010 on 14:42
This Script is very useful and thanks to the nice explanations i could even change the number of troops to be sent.
Always adding many farms because only one has been conquered by someone is the only problem i had while using the Farmer. Isn’t there a possibility to edit the XML-File where the farms are stored?
To answer your question regarding how multiple villages should be handled: i think a set for each village would be better, because of optimized travelling times.
Again great laud for the work!
Wednesday 31.03.2010 on 19:36
hey ax, i have a small question …
in this script, i can set the number of troops to farm? or send any amount?
sorry for my english, and later will be back…
Wednesday 28.07.2010 on 19:37
Hey Ax ..
The tool dosen’t seem to work with the new update for kingsage, do you think you can make an update ?
Friday 30.07.2010 on 11:01
Yes I will probably be able to make update. However, it holiday season and therefore I will be able to do sometime in late August or early September.
Regards
Ax
Tuesday 31.08.2010 on 15:55
script don’t work on FR server v0.1.23
Tuesday 31.08.2010 on 16:30
Seems like update messed things up. I will try to fix it in the end of september.
Regards