Tag: kingsage
Kingsagex :: version 0.66
by Arxleol on Jan.24, 2010, under KingsAgeX, javascript
I understand you all have been waiting long time for this and it is finally here. I took a bit of time to rest from all faculty obligations during this weekend and decided to update this script.
Kingsage defense simulator
by Arxleol on Jan.23, 2010, under Java, KAdef
Yesterday, I was wandering what would be the best defense no matter resources. And from that initial idea I developed this very simple application that may be used for optimizing your defensive structure.
KingsAge Farmer :: version 0.17beta
by Arxleol on Dec.14, 2009, under Kingsage farmer, javascript
Since, after several months if I am not wrong gameforge decided to update kingsage I as well decided to provide update for Kingsage Farmer. (continue reading…)
KingsAge Farmer :: version 0.11beta opening new project
by Arxleol on Dec.13, 2009, under Kingsage farmer, javascript
Well, instead of searching for ladies in the clubs, pubs and other places one may find them. I spent my Friday and Saturday night programming. And here is result of some 10 to 12 hours work.
Kingsagex :: version 0.62
by Arxleol on Dec.05, 2009, under KingsAgeX, javascript
OK there were a lot of bugs reported since the last version and its been more then two weeks since the last version. So I’ve decided to revise the code and make necessary changes. First of all auto-attacking functions from KingsAgeX are out. Soon I will publish new script that will have single function and that will be auto-attacking. Now let me explain why I have decided on such step. Because KingsAgeX from the beginning was intended as extension of already available functions in kingsage.org and later other servers.
Kingsagex :: version 0.60
by Arxleol on Nov.20, 2009, under KingsAgeX, javascript
Another milestone 6k installations. And here is version 0.60 of the kingsageX. (continue reading…)
Kingsagex :: version 0.59
by Arxleol on Nov.04, 2009, under KingsAgeX, javascript
This is just minor update to fix fiasco from previous week. The following update includes auto-updater that should work correctly and checks once a day if there is new version of the script. (continue reading…)
KingsAgeX :: version 0.57 milestone
by Arxleol on Oct.28, 2009, under KingsAgeX, javascript
Well, as we are approaching to 5,000 installations I have added some new functions corrected old ones optimized some and such. I hope that auto-attacker will work out and you are going to like it. Currently it is for testing only but if you have any additional suggestions or bug reports then please do report it in comments. (continue reading…)
KingsAgeX :: version 0.56
by Arxleol on Oct.22, 2009, under KingsAgeX, javascript
This update is minor as it fixes only drop down menu and options in castle. But since no premiums offered help I am not sure whether this thing works on premium account. But it was tested on none-premium and works for now
KingsAgeX :: version 0.55
by Arxleol on Oct.03, 2009, under KingsAgeX, javascript
Well, as I have been saying this project is not abandoned but delayed for short time. For all of you that didn’t believed me here is proof.